Craig Munro

I'm an experienced web-technologist, and have been working on various design & technology problems at Gamer Network since 2006.

About me

Over the past 14 years I've built lots of websites.

After gaining my honours degree in Internet Computing (BSc.) in the early 2000s, I began working for a small design agency, honing my skills as a website designer.

For the last ten years I've worked in Gamer Network's Technology & Design department. My current title is Product Lead. (Ooh, fancy.)

My job mostly involves designing and building websites, but I'm involved in providing all sorts of technology that powers Gamer Network's various business initiatives.

Outside of work, I am a big film-buff and a blue-belt in Brazilian Jiu-jitsu.

Websites

For the past ten years I've been involved in the information architecture, design, and implementation of Gamer Network's websites.

Sites I've helped design and build for Gamer Network include:

  • Eurogamer, Gamer Network's flagship website, published in nine langauges.
  • GamesIndustry, the leading publication for people who want information about the games industry.
  • USgamer, which covers video gaming from an American perspective
  • Metabomb, an experimental, SEO-focussed gaming site
  • VG247, the first website to provide 24-hour, rolling coverage of games news
  • Gamer's Edition, which produces limited-edition gaming collectibles
  • DigitalFoundry, a subscription-only site offering full quality 4k gaming videos
  • BrasilGamer, the Brazilian language counterpart to Eurogamer
  • EGX.net, the official site for the UK's biggest gaming event
  • The corporate site for Gamer Network

Collectively, the sites I've worked on now reach an audience of over 50 million gamers every month. They garner over a billion pageviews yearly. Woah that's a lot.

Other things I've helped design from my agency days include countless e-commerce websites, content management systems, portfolio websites for photographers, copy writers & craftsmen, marketing sites for clients such as O'Neill, Dennis Publishing, and more.

Special projects

By working on Gamer Network's sites for the last decade I've had the ability to work on the following types of projects, often all the way from conception, design, implementation, to delivery:

  • A/B testing of designs
  • Adaptive websites
  • Advertising campaign design and delivery
  • Algorithmically-controlled homepages
  • Asset management systems
  • Chat systems
  • Community tools
  • Content management systems
  • Design pattern libraries
  • Email newsletter design & development
  • Forum software
  • Facebook Instant Articles implementations
  • Google Accelerated Mobile Pages implementations
  • Image composition systems
  • Livetext systems
  • Living style guides
  • Mobile-first websites
  • Mobile-only websites
  • Pagespeed optimisation
  • Responsive websites
  • Site design for high-traffic web publications
  • Spam detection systems for forum and comment systems
  • System monitoring tools
  • User-customisable homepages
  • User-registration systems
  • User-retention strategies
  • Website designs for tablets
  • Website localisation
  • Workflow tools for website publishing

My most recent project was to oversee the redesign and redevelopment of GamesIndustry.biz.

Before that I took on the task of integrating Google AMP and Facebook Instant into the editorial workflow for all of Gamer Network's publishing websites.

Skillset

I use the following combination of skills in my day-to-day job:

  • Brief discovery and information gathering
  • Information architecture
  • User-interface design
  • User-centered design
  • Mobile-first website design
  • Website programming
  • Database design
  • Site deployment & change management

I am very comfortable using the following languages and tools:

  • HTML
  • CSS (including pre-processors, i.e. LESS)
  • Javascript (vanilla, jQuery, Prototype.js, node.js)
  • PHP
  • Python
  • Bash scripting
  • XSLT
  • Photoshop, Illustrator, Sketch
  • Final Cut Pro, Adobe Premiere

My design process often eschews static mockup tools such as Photoshop in favour of wire-framing and prototyping directly in the browser.

My personal style tends to reduce visual ornamentation. I think the closest way of describing it is to call it "functional" design.

Contact me

If you would like to talk, please feel free to email me at craig@craigmunro.net, or tweet me at @craigmunro.

Thanks for reading!